![]() ![]() The drawback is that you need to be careful not to trip over any cable that connect the headset to your computer or game system. This space is usually limited to a few square meters across, but it's much more immersive than just standing still and looking in different directions. This, combined with 6DOF motion controllers, lets you move around in a virtual space, with virtual hands. ![]() This means the headsets don't just detect the direction in which you're facing, but any movement you make in those directions. That tech comes courtesy of external sensors or cameras (for the Index and PS VR) or outward-facing cameras (for the Quest 2). Tethered VR headsets, such as the Index and PS VR, and standalone VR headsets, such as the Quest 2, use six-degrees-of-freedom (6DOF) motion tracking. Visually, you're taken to wherever the headset wants you to go-the outside world is replaced with a virtual one. It can be a game, a 360-degree video, or just the virtual space of the platforms' interfaces. When the headsets turn on, however, the LCD or OLED panels inside are refracted by the lenses to fill your field of vision with whatever is being displayed. If you put them on when they're turned off, you might think you're blindfolded. The HTC Vive Cosmos, the PlayStation VR, the Oculus Quest, the Valve Index, and other headsets are opaque, blocking out your surroundings when you wear them. VR headsets completely take over your vision to give you the impression that you're somewhere else.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |